Speed Racer The Videogame (Console)


 * This page is for the videogame from the Nintendo Wii and PlayStation 2. For other uses of "Speed Racer The Videogame", see Speed Racer The Videogame.

Speed Racer: The Videogame is a videogame in the world of the 2008 Speed Racer film for the Nintendo Wii and PlayStation 2 consoles.

Background
On May 6 2008, Warner Brothers Interactive Entertainment released three videogames in conjunction with the movie: This one, which was released for the Nintendo Wii and was made by Sidhe Interactive; a second one for the Nintendo DS made by Virtuos; and a third one for mobile phones by Glu Mobile.

In Speed Racer: The Videogame, players are able to race as Speed or 19 other characters from the movie. The cars can smash, jump, flip and spin in the "car-fu" style of the movie, as they race at over 350 mph through stadium tracks. A split-screen mode allows multi-person play.

John Gaeta, the co-supervisor of visual fx for the movie, collaborated with Warner Brothers and Sidhe Interactive to help ensure that the game's aesthetic would match the movie's.

A PlayStation 2 port of the videogame released four months later on September 16 2008, featuring more characters and an extra event.

Characters
The Wii version of the game features 20 playable characters, while the PS2 version adds five other exclusive drivers bringing the total number to 25.

Events
The game's tracks take place in five different events or environments (six in the PS2 version), each including six tracks; three clockwise tracks of different lengths and three counterclockwise versions of the same ones.

(*) Skorost is only available in the PS2 version.

Cast

 * Emile Hirsch as the voice of Speed
 * Christina Ricci as the voice of Trixie
 * Matthew Fox as the voice of Racer X

Trivia

 * In the PS2 version, Chim Chim was an unlockable character despite not being a racer himself. Chim Chim never appears as a opponent, only awarded after finishing every championship.
 * The DS version had a whole different style of not only gameplay, but different skins for the cars, new tracks, new ranking system and more.
 * The PS2 and Wii are similar but have some noticeable differences:
 * The PS2 class 1 have 8 racers, class 2 have 10 racers, and class 3 have 12 racers. Only an increase of 2 racers.
 * The Wii class 1 have 12 racers, class 2 have 16 racers, and class 3 have 20 racers (which is all of the racers). There is a increase of 4 racers.
 * In the Wii, when selecting a Racer, they will talk unlike the PS2.
 * The textures of the Wii version have much higher resolution.
 * A PS3 port of the game was tested before the original versions even released in preparation for a sequel, but as the movie bombed in the box office, it was ultimately cancelled.
 * The videogame has several inaccuracies when compared to the movie. Below is a list of all of them:
 * Most of the tracks do not match the layout of the ones from the movie, mostly due to the videogame track pieces being very simplistic in nature, not having anything special to them (such as not being able to have split roads or something like half-pipes); as well as different textures.
 * Several of the drivers' designs do not match their movie counterparts, they are: Jack "Cannonball" Taylor, Gray Ghost, Taejo Togokahn, Nitro Venderhoss, Gothorm Danneskjøld, Delila, and Kakkoi Teppodama.
 * Two drivers have different personalities / way of speaking in the videogame when compared to the way they act in the Wonderful World of Racing - The Amazing Racer Family mockumentary, they are: Prince Kabala and Nitro Venderhoss.
 * Several car designs are different from how they look in the movie, they are: GRX, Hydrophiidae, Chalk-Head, Gigerbon, Surge Box, and Scuttler.
 * Some drivers that only appear in the videogame drive cars that belonged to other people in the movie, they are: Rosey Blaze, driving her teammate's red Thistle; Booster Mbube, driving Billy Ray's green Surge Box; and Sam "Lightning" Storm, driving a T-180 version of Tyrus Tropp's white and green street car.
 * Several car numbers and liveries from the drivers that did not have T-180s in the movie are based on their teammates' cars instead of the their own vehicles from the film, they are: Gothorm Danneskjøld's Taangrisnir, being 65 (Broom Hilda's number) instead of 63; Colonel Colon's Chit Ticket, being 75 (one of his teammate's number) instead of 42; Scooter Dickey's D-Barrel, being 99 (one of his teammate's number) instead of 96; and Sam "Lightning" Storm's Nuke Shot, being 27 (the number of the orange Atomic Injectables car) instead of 24, although this is corrected in the DS version of the game.